LISA RENEE: “Alice In Wonderland Tactic”

The following excerpt is from KUBARK Counterintelligence Interrogation (CIA torture guide) dated July 1963: The aim of the Alice in Wonderland Tactic or confusion technique is to confound the expectations and conditioned reactions of the interrogatee, or in its current mainstream application, to force the controlled narrative onto an unsuspecting public through the use of Psychological Operations tactics spread through the mainstream media. Most people are accustomed to a world that makes some sense, at least in their mind and that which supports their sense of identity. They may believe in a world based on continuity and logic, a predictable world. The individual or the public may cling to this belief system that makes up their world view in order to reinforce their ego identity and powers of resistance to not bend to the will of others superimposed narratives and agendas.

The confusion technique is designed not only to obliterate the familiar but to replace it with the weird and nonsensical, normalizing lunatic behaviors and states of madness portrayed as sane. Although this method can be employed by a single interrogator, it is better adapted to use by two or three or more. When the subject enters the room, the first interrogator asks a Doubletalk question — one which seems straightforward but is essentially nonsensical. Whether the interrogatee tries to answer or not, the second interrogator follows up (interrupting any attempted response) with a wholly unrelated and equally illogical query. Sometimes two or more questions are asked simultaneously. Pitch, tone, and volume of the interrogators’ voices are unrelated to the import of the questions. No pattern of questions and answers is permitted to develop, nor do the questions themselves relate logically to each other. In this strange atmosphere the subject finds that the pattern of speech and thought which he has learned to consider normal have been replaced by an eerie meaninglessness. The interrogatee may start laughing or refuse to take the situation seriously. But as the process continues, day after day if necessary, the subject begins to try to make sense of the situation, which becomes mentally intolerable. Now he is likely to make significant admissions, or even to pour out his story, just to stop the flow of babble which assails him. This technique may be especially effective with the orderly, obstinate type. [1]

Rule 13 for Disinformation

Alice in Wonderland Logic. Avoid discussion of any of the issues by reasoning backwards or with an apparent deductive logic which refrains from giving out any actual material facts. [2]

Alice Mind Control

A slightly off-beat and idiosyncratic but gentle introduction to a unapproved topic or subject which for most 3D people, most of the time is safely relegated to the realm of fictional horror, ridiculous conspiracy theories or a similar mental pigeon-hole, so that life can proceed according to their belief systems or resume as normal. [3]

The relevant work of Albert Biderman were also used in the training of interrogation specialists, an in-depth class on Biderman’s Principles — in Guantánamo (New York Times, July 2nd 2008). To break a person’s will, it suffices to deprive him of all human contact, to disorient him, to disrupt his biological rhythms and subject him to great stress. By using a suitable combination of very simple elementary techniques, such as disorientation, sleep deprivation, sensory deprivation, or degrading, the subject’s psychological integrity swiftly disintegrates, he quickly regresses to an infantile stage and his will is broken. [4]

Monarch Mind Control Symbolism

The movie The Wizard of Oz is used by Monarch handlers to program their slaves. Symbols and meanings in the movie become triggers in the slave’s mind enabling easy access to the slave’s mind by the handler. In popular culture, veiled references to Monarch programming often use analogies to The Wizard of Oz and Alice In Wonderland. [5]

Themes in Alice’s Adventures in Wonderland

  • Abandonment/Loneliness

Alice’s Adventures in Wonderland provides an inexhaustible mine of literary, philosophical, and scientific themes. Here are some general themes which the reader may find interesting and of some use in studying the work.

Alice’s initial reaction after falling down the rabbit-hole is one of extreme loneliness. Her curiosity has led her into a kind of Never-Never Land, over the edge of Reality and into a lonely, very alien world. She is further lost when she cannot establish her identity. Physically, she is lost; psychologically, she also feels lost. She cannot get her recitations right, and she becomes even more confused when her arithmetic (a subject she believed to be unchanging and solid) fails her. Every attempt to establish a familiar basis of identity creates only the sense of being lost — absolutely lost. Alice becomes, to the reader, a mistreated, misunderstood, wandering waif. Trapped in solitude, she finds herself lapsing into soliloquies that reflect a divided, confused, and desperate self.

  • The Child-Swain

Alice is the most responsible “character” in the story; in fact, she is the only real person and the only “true” character. At most, the other creatures are antagonists, either a bit genial or cruel, depending on how they treat Alice at any given point in the story. Alice’s innocence makes her a perfect vehicle of social criticism a la Candide. In her encounters, we see the charmingly pathetic ingénue — a child whose only purpose is to escape the afflictions around her. By implication, there is the view that a child’s perception of the world is the only sane one. Conversely, to grow and mature leads to inevitable corruption, to sexuality, emotionalism, and adult hypocrisy. The child as an innocent, sympathetic object has obvious satirical utility, but only to the point that the child must extend sympathy herself — and Alice fails to do this when she describes her cat Dinah to the Mouse, and later when she confesses to having eaten eggs to the frightened mother pigeon.

  • Children and Animals

In an age such as our own, where philosophers earnestly debate the rights of animals, or whether machines can “think,” we cannot escape the child’s affinity for animals. And in Wonderland, except for the Gryphon, none of the animals are of a hostile nature that might lead Alice to any harm. (And the Gryphon is a mythical animal so he doesn’t count as a “true” animal.) Most of the Wonderland animals are the kind one finds in middle-class homes, pet shops, and in children’s cartoons. Although they may not seem so in behavior, most of them are, really, pets. Alice feels a natural identity with them, but her relationship ultimately turns on her viewing them as adults. So her identity with the animals has a lot to do with her size in relationship to adults. Alice emphasizes this point when she observes that some ugly children might be improved if they were pigs. In her observation lies the acceptance of a common condition of children and animals: Each is personified to a degree. Thus, it is not surprising that in the world of the child, not only animals, but dolls, toys, plants, insects, and even playing cards have the potential to be personified by children (or adults).

  • Death

Growing up in Wonderland means the death of the child, and although Alice certainly remains a child through her physical changes in size — in other ways, death never seems to be far away in Wonderland. For example, death is symbolized by the White Rabbit’s fan which causes Alice to almost vanish; death is implied in the discussion of the Caterpillar’s metamorphosis. And death permeates the morbid atmosphere of the “enchanted garden.” The Queen of Hearts seems to be the Goddess of Death, always yelling her single, barbarous, indiscriminate, “Off with their heads!”

  • Nonsense

One of the key characteristics of Carroll’s story is his use of language. Much of the “nonsense” in Alice has to do with transpositions, either of mathematical scale (as in the scene where Alice multiplies incorrectly) or in the scrambled verse parodies (for example, the Father William poem). Much of the nonsense effect is also achieved by directing conversation to parts of speech rather than to the meaning of the speakers — to definitions rather than to indications. When Alice asks the Cheshire-Cat which way to go, he replies that she should, first, know where she’s going. The Frog-Footman tells her not to knock on the door outside the Duchess’ house; he can only open the door when he is inside (though Alice, of course, manages to open the door from the outside). And some of the nonsense in Wonderland is merely satirical, such as the Mock Turtle’s education. But the nature of nonsense is much like chance, and rules to decipher it into logical meaning or sense patterns work against the principal intent of Carroll’s purpose — that is, he wanted his nonsense to be random, senseless, unpredictable, and without rules.

  • Nature and Nurture

The structure of a dream does not lend itself to resolution. A dream simply is a very different kind of “experience.” In this sense, Alice does not really evolve into a higher understanding of her adventure. She has the memory of Wonderland but she brings nothing “real” from Wonderland — only her memory of it. This is a powerful testament to the influence of her domestication. In Alice’s case, good social breeding is more important than her natural disposition. But if Alice leaves Wonderland without acquiring any lasting, truly worthwhile knowledge, neither can she give any wisdom to the creatures whom she has met there. Nature, in each case, sets limits on the ability to assimilate experiences.

In the Caucus-race, for instance, the race depicts the absurdity of democracy. Yet, Alice’s critical attitude — a product of her class education — is also satirized. The object of the race is to have everyone dry off; so it doesn’t matter who wins or loses, and clearly the outcome of the race is irrelevant. To think otherwise, as Alice does, is absurd. The point of the running about is to dry off, which, incidentally, makes it equally absurd to call moving about for that purpose a “race.”

Wonderland offers a peculiar view of Nature. For one thing, all the animals have obviously been educated. There is literally not a “stupid” one in the bunch (unless it is the puppy or the pig/baby). In general, the basic condition common to all the creatures is not ignorance — but madness, for which there seems to be no appropriate remedy. A Victorian reader must have wondered how the animals were “trained”; after all, the assumptions that Alice makes all rest on her “training.” On this point, however, the reader can only speculate.

In Wonderland, much of the fun depends on the confusion of “training.” Nature and natural feelings seem to more often than not mean danger or potential violence. (But except for the puppy and the pig/baby, there are no natural creatures, however much natural feelings are expressed.) The Duchess, for example, seems to be only the epitome of rage; she conveys a kind of sadistic delight in digging her chin into Alice’s shoulder; anger even seems to motivate her didactic morals (that is, “Flamingoes and mustard both bite”).

Finally, nature seems superior to nurture in Wonderland, as the personification of beasts seems to be no improvement on the actual beasts themselves. The pig, for example, is a more content creature as a pig, for the baby was not happier when it was a baby.

  • Justice

Although there are plenty of “rules,” the laws of Wonderland seem a parody of real justice. The Queen of Hearts, for example, thinks nothing of violating the law which protects people from illegal prosecution; she seeks the head of the Knave of Hearts for having been only accused of stealing the tarts. Thus, the Queen violates the spirit of the law against stealing to satisfy the logical necessity that every trial must have an execution. The spirit of the law is, so to speak, sacrificed to satisfy the reversibility of the symbolic letter of her logic. In the croquet game, anyone can be executed for reasons known only to the sovereign Queen, who acts as though she is a divinity with the power to take or give life. Under a monarchy, the monarchs are above the law. In Wonderland, however, the monarch’s will is flaunted when the command is to execute someone. Ignoring the Queen’s command to behead someone is a matter of survival as well as justice.

The trial of the Knave of Hearts satirizes both too much law and law by personal edict. Someone may have stolen the tarts, and it may well have been the Knave. But the offense is trivial, and the sentence is only a joke. One of the problems with the law in any context is its application. When the law ceases to promote harmony, then its purpose as a regulator of human affairs is subverted. In Wonderland the idea of a law seems ridiculous because the operative principle of Wonderland is chaos. Injustice, then, is a logical consequence of living in Wonderland. The rule of the strongest person must be the law — that is, the law of anarchy. The trial of the Knave is proof of this woeful state of affairs. Fortunately, Alice is the strongest of the lot, and she overthrows the cruel Queen’s sentence of execution and the savage kangaroo court. There is no way to change the law because no “law” exists. By her rebellion, Alice serves both the cause of sanity and justice.

  • Time and Space

Time, in the sense of duration, exists in Wonderland only in a psychological and artistic sense. When we ordinarily conceive of time, we think of units of duration — that is, hours, minutes, and seconds; or days, weeks, months, and years. We may also think of getting older and having lived from a certain date. We assume that the time reflected on a clock and our age are essentially the same kind of process. But a clock may repeat its measure of duration, whereas we have only one lifetime. Our age is therefore a function of an irreversible psychological sense of duration. We live in the conscious knowledge that we can never return to a given point in the past, as we might adjust a clock for daylight savings time. Our personal, psychological time is absolute and irreversible. And that is the kind of time that creatures like the Mad Hatter employ in Wonderland. (We never know whether the White Rabbit uses a mechanistic time, only that he has a watch.)

When Alice looks at the Mad Hatter’s watch, she sees a date, but she sees neither hours nor minutes. Because Time and the Mad Hatter do not get along, Time has “frozen” the tea-party at six o’clock. But it turns out that time is also reversed so that a year has the duration of an hour and vice versa. Reckoned in hour-lengths, the tea-party must go on for at least a year (unless Time and the Mad Hatter make up their quarrel). But because of psychological time, the creatures are able to leave and return to the tea-party. And because of psychological time, Wonderland’s experience comes to an end, and just as our uniquely, individual lives will one day end, so will our nightmares and dreams. [6]

 

References:

  1. Obscurantist
  2. The Gentleperson’s Guide To Forum Spies
  3. Tim Baber, Mind Control Researcher
  4. Torture and Psychology
  5. Origins of Monarch Mind Control
  6. Cliffnotes

See Also:

Deceitful

Confusion Principle

Project MKUltra

 

~via Ascension Glossary

LISA RENEE: “Radio Waves”

“Many years ago, a method for psychotronic warfare through radio waves or Microwave Weaponry was perfected to induce sound in the human head from a distance up to a mile. This devious Radio frequency technology has the ability to make someone believe they are psychotic, by implanting Mind Slides and Holographic Inserts into the persons bio-energetic field or Aura. The technology employs Satellite-delivered Extra Low Frequencies to communicate voice-to-skull transmissions for Electronic harassment, terrorism or Mind Control purposes. This produces delusional or schizophrenic related symptoms, such as hearing voices. Any person visiting a doctor who tells them that they hear voices, or see invisible aliens, could easily end up hospitalized and medicated, while branded for life as mentally ill. When we consider that every possible sound effect has been created, even on a home PC, it would be easy for this technology to be used for nefarious purposes in order to induce unsuspecting people to commit criminal acts. This RF technology is able to induce mass hallucinations via satellite. Imagine the psychological damage this could do to an entire crowd of people.”

~Lisa Renee

 

Radio Waves are a type of electromagnetic radiation with wavelengths in the electromagnetic spectrum longer than infrared light. Radio waves have frequencies from 300 GHz to as low as 3 kHz, and corresponding wavelengths ranging from 1 millimeter (0.039 in) to 100 kilometers (62 mi). Like all other electromagnetic waves, they travel at the Speed of Light. Naturally occurring radio waves are made by lightning, or by astronomical objects. Artificially generated radio waves are used for fixed and mobile radio communication, broadcasting, radar and other navigation systems, communications satellites, computer networks and innumerable other applications. Radio waves are generated by radio transmitters and received by radio receivers. Different frequencies of radio waves have different propagation characteristics in the Earth’s atmosphere; long waves can diffract around obstacles like mountains and follow the contour of the earth (ground waves), shorter waves can reflect off the ionosphere and return to earth beyond the horizon (skywaves), while much shorter wavelengths bend or diffract very little and travel on a line of sight, so their propagation distances are limited to the visual horizon. [1]

The study of electromagnetic phenomena such as reflection, refraction, polarization, diffraction, and absorption is of critical importance in the study of how radio waves move in free space and over the surface of the Earth. Different frequencies experience different combinations of these phenomena in the Earth’s atmosphere, making certain radio bands more useful for specific purposes than others.

In order to receive radio signals, for instance from AM/FM radio stations, a radio antenna must be used. However, since the antenna will pick up thousands of radio signals at a time, a radio tuner is necessary to tune in a particular signal. This is typically done via a resonator (in its simplest form, a circuit with a capacitor, inductor, or crystal oscillator, but many modern radios use Phase Locked Loop systems). The resonator is configured to resonate at a particular frequency, allowing the tuner to amplify sine waves at that radio frequency and ignore other sine waves. Usually, either the inductor or the capacitor of the resonator is adjustable, allowing the user to change the frequency at which it resonates.

The human body is a crystal oscillator and frequency resonator which unconsciously picks up and absorbs many different Radio Waves, depending on what station of Frequency and consciousness that person is tuned in to.

Radio Frequency

We need to understand the Spectrum of Frequency in the Electromagnetic Wave Spectrum and to be aware of radio frequency (RF) energy to help protect ourselves from harassment by understanding what is being transmitted into the environment. Radio waves are received and transmitted by antennas, and are often tuned by length. As an example, AM radio frequencies are so long that an antenna 100 feet long isn’t long enough for it’s wavelength. When you look at a television antenna on a roof top, you are seeing a much shorter antenna, simply because the frequencies range from 50MHz to about 800MHz, or just under the analog cell phone frequency.

Radio waves at lower frequency (50MHz and lower) will bounce off the Ionosphere and back to earth. Higher frequencies pass into space. Radio frequencies at terahertz frequencies (1,000MHz and higher) may pass through metal. The human body emits these types of frequencies from the life force energy field around it. A person’s location in a room can be imaged through walls with the right equipment.

Mind Control via EMF

Mind control technologies are weapons which use electronic microchip implants, nanotechnologies, microwaves and/or electromagnetic waves to subvert an individual’s sense of control over their own thinking, behavior, emotions or decision making by attacking the brain and nervous system. The development of these methods and technologies has a long history. [2]

Radio Induced Voices & Hallucinations

Many years ago, a method for psychotronic warfare through radio waves or Microwave Weaponry was perfected to induce sound in the human head from a distance up to a mile. This devious Radio frequency technology has the ability to make someone believe they are psychotic, by implanting Mind Slides and Holographic Inserts into the persons bio-energetic field or Aura. Any person visiting a doctor who tells them that they hear voices, or see invisible aliens, could easily end up hospitalized and medicated, while branded for life as mentally ill. When we consider that every possible sound effect has been created, even on a home PC, it would be easy for this technology to be used for nefarious purposes in order to induce unsuspecting people to commit criminal acts.

Project MKUltra was not closed down, the undisclosed technological experimentation of Mind Control upon the human public has just changed names. Mind Control based technology, psychological warfare, has greatly progressed in the past 50 years, far beyond the knowledge of how these weapons are actually being used. (The rule of thumb is that military technology advances 44 years for every one calendar year.) This RF technology is able to induce mass hallucinations via satellite. Imagine the psychological damage this could do to an entire crowd of people. It will only be a matter of time, before this heinous mind-control technology is integrated into so-called “active denial weapons.” People will be cooking AND hearing things they never heard before, all at once.

The most important point about psychological warfare and Mind Control weapons is it is only effective on those who are unaware it is being done to them. Once someone knows, that they are being targeted with Mind Control technology, the effectiveness is forever lost. [3]

Mind Slide

Mind Slides program is when human beings completely ignore unapproved “words”, terms or issues that involve their enslavement or torture, even if they come face to face with it. Mind Slides are a form of Mind Control and sometimes Consciousness Sweeping to erase memories that can be implemented through Radio Waves that form frequencies that transmit into the persons Unconscious Mind in their bio-energetic field.

ELF Radio Waves

Extremely low frequency (ELF) is the ITU designation for electromagnetic radiation (radio waves) with frequencies from 3 to 30 Hz, and corresponding wavelengths from 100,000 to 10,000 kilometers. In atmospheric science, an alternative definition is usually given, from 3 Hz to 3 kHz.ELF waves can also penetrate significant distances into earth or rock, and “through-the-earth” underground mine communication systems use frequencies of 300 to 3000 Hz. The frequency of alternating current flowing in electric power grids, 50 or 60 Hz, also falls within the ELF band, making power grids an unintentional source of ELF radiation.Two areas of the body, the eyes and the testes, can be particularly susceptible to heating by RF energy because of the relative lack of available blood flow to dissipate the excessive heat load. [4]

Extremely Low-Frequency RF

High-power Extremely low frequency RF with electric field levels in the low kV/m range are known to induce perceivable currents within the human body that create an annoying tingling sensation. These currents will typically flow to ground through a body contact surface such as the feet, or arc to ground where the body is well insulated. [5]

Electronic Harassment

Electronic harassment is the purported use of electromagnetic waves to harass, terrorize or Mind Control a victim. Psychologists have identified evidence of auditory hallucinations, delusional disorders or other mental illnesses in online communities supporting those who claim to be targeted. Individuals suffering from auditory hallucinations, delusional disorders or other mental illness have claimed that government agents make use of electric fields, microwaves (such as the microwave auditory effect) and radar to transmit sounds and thoughts into their heads, referring to technology that they say can achieve this as “voice to skull” or “V2K” after an obsolete military designation. [6]

Directed Energy Weapon

A directed-energy weapon (DEW) emits highly focused energy, transferring that energy to a target to damage it. Potential applications of this technology include anti-personnel weapon systems, potential missile defense system, and the disabling of lightly armored vehicles such as cars, drones, jet skis, and electronic devices such as mobile phones. DEWs can be used discreetly, as radiation above and below the visible spectrum is invisible.

The energy can come in various forms:

Electromagnetic radiation, including radio frequency, microwave, lasers and masers
Particles with mass, in particle-beam weapons
Sound, in sonic weapons [7]

Remote Neural Monitoring

The technology employs Satellite-delivered (ELF) Extra Low Frequencies to communicate voice-to-skull transmissions for Electronic harassment, terrorism or Mind Control purposes. This produces delusional or schizophrenic related symptoms, such as hearing voices. ELF radio signals are used to communicate with Naval Submarines deep below the oceans’ surfaces. These frequencies can pinpoint a target anywhere on Earth and can penetrate water, rock, concrete and other dense matter. The brain is composed of neurons (wires) and is powered by low electrical currents. Much like insects communicate with non-contact antenna, humans can communicate with radio transceivers. Each person has a unique genetic code (DNA) each of has our own distinct radio frequencies. Find the frequencies and a terror technician, such as those operatives employed by the CIA’s Project MKUltra, can communicate directly into the brain. Remote Neural Monitoring is used to control MILABS or those recruited to work covert military operations.

RF Active Denial System

The Active Denial System (ADS) is a non-lethal, directed-energy weapon developed by the U.S. military, designed for area denial, perimeter security and crowd control. Informally, the weapon is also called the heat ray since it works by heating the surface of targets, such as the skin of targeted human subjects. Raytheon is currently marketing a reduced-range version of this technology. The ADS works by firing a high-powered beam of 95 GHz waves at a target, which corresponds to a wavelength of 3.2 mm. The ADS millimeter wave energy works on a similar principle as a microwave oven, exciting the water and fat molecules in the skin, and instantly heating them via dielectric heating. [8]

 

References:

  1. Radio Wave
  2. Mind Control Paper
  3. Rense.com
  4. ELF
  5. EMF Radiation and health
  6. Electronic Harassment
  7. DEW
  8. ADS

See Also:

Geoengineering

Archontic Deception Behavior

Project MKUltra

 

~via Ascension Glossary